const uint8_t level34 [] PROGMEM = {
// Tiles
0xFF, 0xFF, 0x07, 0x1F, 0x40, 0x04, 0x70, 0x40, 0x06, 
0x97, 0x40, 0x06, 0x97, 0x40, 0x01, 0x97, 0x40, 0x00, 
0x97, 0xC0, 0x01, 0xB7, 0x00, 0x00, 0x97, 0x00, 0xF8, 
0xD7, 0x0F, 0x78, 0x01, 0x00, 0x08, 0x21, 0x00, 0x08, 
0x21, 0x00, 0x0C, 0xFF, 0xCF, 0x9F, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0xCC, 0x00, 0x88, 0xCE, 0x00, 
0x00, 0xC0, 0x0C, 0x00, 0xC0, 0x0C, 0x00, 0xC0, 0x0C, 
0x00, 0xC0, 0x7C, 0x00, 0xC0, 0x38, 0x00, 0xF0, 0x00, 
// Objects
B01110111,B00001101,B00010111,B01110111,B00001100,B00010111,B01110101,B00010110,B00001100,B01010100,B00010110,B10110100,B00001000,B01010001,B00010011,
B10110000,B00000011,B10101100,B00010100,B01001100,B00001011,B01001100,B00001010,B01001100,B00001001,B10001100,B01000100,
B01101100,B00000000,B10010110,B01101011,B00000000,B10010110,B10001010,B01010111,B10101010,B00000001,B01101010,B00000000,B10010110,B00100111,B00010110,
B10100110,B00000101,B01000011,B00010000,B00000010,B00000000,B10100001,B00010001,B11000001,B00000101,
// EoL
0xFF
};